- There will be 100 levels, like BF3. This will consist of 20 ranks, each with 5 sub-ranks (level 16 is rank Sergeant, and level 20 is Sergeant V).
- There are 45 ribbons available, each having a distinct medal tied to it that is earned by obtaining a ribbon 50 times.
- There are 130 unique service stars, each obtainable 100 times (13,000 total). This includes new service starts for game modes, earned by playing the objective and winning.
- Many of the tweaks to the scoring system are meant to provide better feedback to the player and encourage more objective gameplay.
- Confirmed that the new "Kill assist counts as kill" system means both the player receiving this message and the one inflicting the final blow receive a kill credit (meaning one player killed can count as two kills on the scoreboard, but still only one ticket).
- Players will start the game with basic items that were not available without unlocking them in BF3, such as flares on jets, and some grips on assault rifles.
- There is a way in Battlelog to mark certain awards and unlocks to track your progress
- There are 45 multi-layered assignments to achieve, that offer dog tags, vehicle paints, and weapons.
I am curious if they plan to expand on some of these with each DLC, as they did in BF3.
For those who get a thrill from unlocks and awards, Battlefield 4 certainly has a lot to keep a player seeking new goals.