December 23, 2013
December 13, 2013
The "hints" thus far have been a variety of confirmations and trolls. All we really know is that there is something out there, and it was added as a secret by an individual developer. Other comments from DICE employees about it have indicated it is likely triggered by one player, but can be seen or heard by all players on the server. While those looking seem certain it is on one of those two maps, it seems to me it could be anywhere; I am not convinced it is as narrowed down as they seem to think.
Anyway, I might just find an empty server and join in on the search this weekend, though I might be searching places others are not simply because they seem to have those two maps well covered. Regardless of what it is, this has certainly been an entertaining search to watch. For more, be sure to check out Reddit.
December 5, 2013
Personally, I love statistics in games like this. It's not that I want to be at the top of the leaderboard so much as I enjoy being able to track and monitor how I change and improve. It provides a quantitative assessment of how the things I do impact my gameplay. It is fun to me to sort through and see what vehicles and weapons I use the most. I even enjoy the friend leaderboards, as I can aspire to lead my friends list in one task or another, as I know how they play and that their stats are legit.
Despite all this, I find myself torn by the nature of statistics in Battlefield. As anyone familiar with statistics will tell you, there is no good way to compare and contrast when the environment in which the statistics are built is not standardized. Battlefield is built on allowing players to play the game how they want. By putting the servers in the hands of the players and clans that rent them, we get ranked servers that run the gamut from DICE's "official" settings, to the extreme highs and lows of ticket counts and respawn rates. Because of this, every player's experience is what they make it, which is a great thing, unless you are looking for comparable statistics.
Battlefield 4 has introduced Battlepacks, which often reward us with XP boosts. Some players are even receiving boosts as powerful as 200%. Combine that with the double XP week EA/DICE is using to apologize for the launch difficulties, and we have people scoring hundreds of thousands of points in a twenty minute round. The statistics offered on Battlelog do not differentiate between points earned in the traditional manner and those earned through bonuses. Therefore, those who play with boosts or during double XP events more than others will have scores and stats that skew higher.
One of the reason statistics and ranks have become such a significant part of the game is that they are a motivator. Players will stay with a game longer if they still have higher levels to reach, better stats to score, or more weapons to unlock. Knowing this, DICE has made certain stats, such as SPM and squad score, more prominent to encourage players to team play and PTFO more. However, this same motivation leads other people to manipulate the game to make themselves look better than they really are.
Unfortunately, so long as statistics are publicly visible on leaderboards, there will be players motivated to do anything to top the charts. Players use their ability to manipulate server settings and administration rights over the players on their servers to enforce rules enabling them and others to boost specific stats to put them on top. If you look at the Battlefield 4 global leaderboards, nearly every category is led by boosters.
Personally, I don't see the fun or value in topping a leaderboard by spending hours manipulating the game in an abnormal way. What makes it really strange is how many cannot stop with something realistic. They see that the best players typically have a score per minute around 1,000 and decide they need to find a way to make theirs 10,000. Completely believable.
Put basically, the Battlefield leaderboards are worthless. There will always be players cheating their way to the top. Even if such players did not exist, the numbers would not be comparable because of the battlepack XP boosters, and because more play time inherently yields more kills and a higher score. Take them with a grain of salt. If you do manage to top a board by playing legitimately, feel free to be proud because your legit play just beat out some cheats. Ultimately, though, remember that Battlefield is a game. If you aren't having fun, you are doing it wrong.
December 3, 2013
China Rising brings us four new maps: Silk Road, Guilin Peaks, Altai Range, and Dragon Pass, which feature various landscapes: desert, mountain range, and jungles.
It also reintroduces the dirt bike, as well as a bomber (which is on rails, much like the gunship).
China Rising also brings back the Air Superiority game mode, but with one significant change: you can now play air superiority in helicopters!
November 25, 2013
The other night, I played a few rounds on a 32-player conquest server. I only played a few rounds because it seemed that one team had more SSDs than the other. I was one of three people that loaded within the first minute of the round on my team, whereas the other team had 10-12 loaded by the time I was up. Because of this, the other team had all but one flag, and was pushing on our final flag by the time the rest of my team was finally on the map. Because the game does not seem to shuffle teams well between rounds, it was this way for three rounds, and my team was never able to take back enough flags to get a lead. However, both teams seemed matched well enough that if all had been allowed to load before being able to leave deployment, it likely would have been a close round every time. Having faster load times clearly gave the other team a significant advantage.
November 24, 2013
I tried shortening it a bit by speeding up some of the running/no action sequences, as well as cutting some of the spawn screen delays while I was having trouble deciding what to do next.
One of the interesting things about watching my raw footage is realizing just how slow my reflexes are. In-game, I feel as though I am constantly moving and decision-making. However, when I watch it back, I realize what I thought was a snap judgment in-game was actually very delayed and slow. I will have to work on that.
It was just after this round that I decided to change my playstyle a bit. While it doesn't always work, I am trying to choose one thing to focus on for each round, such as being more patient. Patience has actually been my most frequent focus since my Where Did I Go Wrong - Overextending video to try and reduce the number of times I overextend. I must say, a conscious effort on one thing makes a difference. Hopefully, my next raw round will actually show a bit of improvement.
November 19, 2013
For that reason, I am creating a series focused on those worst moments and how to have fewer of them. In my Where Did I Go Wrong series, I take a clip in which I do something bad (usually, I die) and discuss how it happened and what I could have done differently. I then show the clip again with full game sounds I believe feeling "in that moment" it part of what helps learning from bad game play stick. I can watch videos from others all day and really have an understanding of the theory behind how to be better, but making it happen in-game is a different story, at least for me.
I welcome constructive criticism of both the video editing and my game play. I am a noob at videos, and I play like a noob in-game. I have a lot to learn in both places. I am aware that my microphone sucks. I am hoping to get a better mic for commentary after the holidays.
November 13, 2013
Raw Rounds is something many in the Battlefield 4 YouTube community offer, where they post videos of rounds that have little to no editing. I hope for mine to tell a bit of a story. As much as I love the Battlefield franchise, I am terrible at it. I intend for this series to show the evolution of my game play as it (hopefully) improves. At the very least, by watching these back I plan to learn from my mistakes, and hope others can as well because most raw rounds posted are the best rounds from really good players, not average rounds from a below-average player.
As I learn about video editing and how to quickly and efficiently find key points in my game play, I hope to bring other types of videos as well, again to help people learn along with me. If all goes as planned, I can bring the community a new perspective - Battlefield 4 through the eyes of a super casual player striving to improve. Constructive feedback on my game play and videos is always welcome. Trolls will be left under their bridges. ;-)
November 11, 2013
November 6, 2013
I have managed now to play a few hours with only one freeze. Unfortunately, there are still server crashes, so I can never be sure my game would not have frozen if the server hadn't crashed. What I finally did that seemed to help the most is to run the game in "Borderless" mode instead of "Fullscreen". You can change this option in-game under the video settings. However, I cannot be absolutely certain this is the ultimate fix; it just happens to be the most recent thing I tried before it started working.
In my research, I found a multitude of things seemed to work for other people, some of which are contrary to what I did (such as rolling back video drivers). I will not go into much detail on those; rather, I am simply going to list the things I tried in hopes that some part of this will help others get the game to a semi-playable state before a patch gets released.
- Updated to the latest video drivers (I have an AMD card, so it was version 13.11 beta 8)(go here for NVIDIA drivers)
- Manually updated Punkbuster
- Turned off the Origin overlay (the function that allows you to hit Shift + F1 to access Origin while in-game)
- Update to the latest drivers for my onboard audio (I thought I was updated, but my motherboard site did not actually have the latest drivers, so this took a little research)
- In the Battlefield 4 settings file, change the GstAudio.AudioQuality setting from 0 or 1 to 4. I am not sure this changed anything for me, but others have claimed this has fixed the sound that cuts out on the Lancang Dam map.
- Reinstall DirectX to be sure it is latest version
- Reinstall .Net to make sure it is latest version
- Repair the BF4 install (in Origin, right click on BF4 and select "repair installation")
- Disabled HDMI audio drivers in the Windows Device Manager because it is not used, and I was trying to eliminate all conflicts
- In the in-game console (accessed via the tilde "~" key), type "RenderDevice.RenderAheadLimit 1" (without quotation marks). This limits the number of frames your CPU pre-renders for the GPU, which can help cut the load on your CPU.
- Close everything - I went through the task manager and closed all non-essential processes
October 29, 2013
Or, if you would rather see them on-screen, here is a video by shosho10199.
October 25, 2013
His video also includes our first peek at Rush game play in Battlefield 4. While it does not reveal much of a change in Rush, I somehow get the feeling it will play better than BF3. I think that may be due to the maps appearing to have greater opportunities for flanking and other tactical game play than the styles of maps we had previously.
Unfortunately, Levelcap did not show us much about what kind of destructibility elements this map may entail (can we drop rubble from those taller buildings?), but he did prove that we can dive underwater far enough to enter the buildings from there! That will add a whole new element to back rage.
Check out Levelcap's Flood Zone video and get excited; this is your last weekend before the release of Battlefield 4!
October 22, 2013
October 19, 2013
October 18, 2013
- There will be 100 levels, like BF3. This will consist of 20 ranks, each with 5 sub-ranks (level 16 is rank Sergeant, and level 20 is Sergeant V).
- There are 45 ribbons available, each having a distinct medal tied to it that is earned by obtaining a ribbon 50 times.
- There are 130 unique service stars, each obtainable 100 times (13,000 total). This includes new service starts for game modes, earned by playing the objective and winning.
- Many of the tweaks to the scoring system are meant to provide better feedback to the player and encourage more objective gameplay.
- Confirmed that the new "Kill assist counts as kill" system means both the player receiving this message and the one inflicting the final blow receive a kill credit (meaning one player killed can count as two kills on the scoreboard, but still only one ticket).
- Players will start the game with basic items that were not available without unlocking them in BF3, such as flares on jets, and some grips on assault rifles.
- There is a way in Battlelog to mark certain awards and unlocks to track your progress
- There are 45 multi-layered assignments to achieve, that offer dog tags, vehicle paints, and weapons.
October 16, 2013
October 14, 2013
October 11, 2013
|Floating Pistol Bug|
Unfortunately, I have not played the beta quite as much as I would have liked, but I have managed to gather a lot of thoughts on what I am seeing. Overall, I feel really good about what BF4 will offer us. I see potential for it to be much more entertaining than BF3. The look and feel of the game, from the HUD to the in-game graphics, all feel more refined to me, although that could just be the "new car smell."
|This umbrella resists more than wind|
What I do like about Siege is the verticality it offers. You are not stuck playing on one or two levels. You can get as low as the water in the bay or Metro (objective B on conquest large). You can get as high as the top of the C tower and other buildings of similar height. You can also reach the roof of smaller buildings, as well as ground level and the levels in between. The map also offers also offers a wide mix of play options: you con focus on driving vehicles, destroying vehicles, getting to a rooftop to snipe, or close quarters combat attacking and defending objectives. If this is the approach DICE is taking to map design, I like the idea. A player can choose a role, such as anti-tank engineer, and have a completely different game than their next round on the same map as an assault or recon. Of course, jury is still out on how the BF4 map design will hold up to the various game modes.
Once they get more of the bugs worked out, Levolution still has good promise. It may require some tweaking though. Take the falling tower for instance, it is possible to take that down very early in the game. It is possibly too easy to initiate that set piece, which may cause it to lose impact on gameplay if it is down early and often. There is a significant different in how the game plays when it is up versus down. When the tower is up, there is a clear battle to dominate the rooftop. When it is down, the game becomes a bit more chaotic. I have seen games where it remained up for some time and was brought down when a team expressed concern they could not take C without dropping the tower. It is reassuring to see a round play out is a more tactical and team-based manner.
|Where's the dust?|
DICE is still working to perform final tweaking and balancing of the weapons and vehicles. For instance, Demize99 has tweeted they they have not yet determined if RPGs will still have locking capabilities in the final build. If they do, damage will be reduced, at the least. To me, the weapons had a good feel, although there were moments when some weapons, like pistols, seemed to do an extra burst of damage. Also, the vapor trails on sniper rounds seemed inconsistent with the actual bullet trajectory.
I love the new deploy screen. Choosing your spawn point is straightforward and intuitive. I also like that the spawn screen is a real-time map, making it easier to see the big picture and think tactically about where you spawn. I found myself making better spawn choices. I also found this was improved by having VOIP, because it enabled me to communicate with team mates on where to spawn and as what class, as well as communicating with them on what I saw on the map while I waited for the countdown timer.
Battlefield 4 will also offer some new weapons and gadgets. One we got to try in the beta is the XM25 airburst grenade launcher carried by the support class. I really love the way this weapon works, even if it is a bit of a niche role. I took out my fair share of rooftop campers thanks to its airburst mechanic.
With less than twenty days until release, I am really looking forward to this game.
October 8, 2013
October 3, 2013
Also, bonus points for the "fuck off tanks!" line. Too flippin' funny.
September 26, 2013
Lastly, those participating in the beta will receive an "exclusive" dogtag when BF4 launches.
September 24, 2013
September 20, 2013
September 19, 2013
In the meantime, if you have not seen it, check out the "This is Battlefield 4 Multiplayer" trailer. It has a bit of recycled footage we have all seen before, but it provides views of some new maps.
After that, take a look at LevelCap's breakdown of the trailer, which focuses primarily on the new maps.
September 13, 2013
Daskro uploaded another video (also with incredibly informative commentary), giving us a first look at game play with the remote-controlled mortar. I wrote up some of my thoughts on this over at bf4blog.
Drift0r gives us Obliteration game play from an "outsider's" perspective (the primary focus of his YouTube channel seems to be COD videos, including really nice weapons analysis, though he is quite familiar - and good, it seems - with Battlefield). He notes there were some things they could not show, including a few knives, so hopefully there is some great stuff to look forward to there. He also gives us a good look at a heavily scoped .44 magnum. Lastly, he expresses concern that the attack boats may be too powerful because of the amount of damage it seems to require to take them out.
LevelCap is producing videos the fastest, choosing to focus on the weapons of each class and analysis of the field upgrades. So far, he has provided us the assault weapons, PDWs, and the following video showing the LMGs.
TmarTn also uploaded a number of videos. The latest shows Obliteration game play. Around the 0:52 mark, he seems to drop the bomb without dying, leaving me to wonder if there is in fact a way to drop the bomb intentionally, as many on reddit have requested.
Some of the first trolls and fails are provided to us by WhiteBoy7thst and MinnesotaBurns.
Stay tuned, as I imagine LevelCap will also be doing videos on sniper rifles, carbines, shotguns, attack boats, and scout choppers, as those were also available during this event. I also would not be surprised if Daskro provided us some videos on other specific equipment and spectator mode. There were a number of other players at the event from the Battlefield and COD communities, so I am sure I missed a few. Be on the lookout for videos from others, and share your favorites in the comments!
September 9, 2013
@EricFriedman2 @BSHU55 No revive after knife.
— Alan Kertz (@Demize99) September 8, 2013
September 5, 2013
Needless to say, I am wishing I had the budget to build a new PC for the release of Battlefield 4. It is very difficult to sit still when you are excited for a game and have the PC building itch at the same time. I also really want to go beyond simply building a PC and get into modding themed rigs and creating elaborate water cooling systems. So, in an effort to tame that desire, which only resulted in torturing myself, I started looking at some mods online.
With that rant aside, I leave you with an image of one of the cleanest and sexiest builds I have ever seen, found here:
September 1, 2013
In the latest “Road to Battlefield 4” blog post, the Battlefield devs discuss how Commander Mode was created for Battlefield 2 and how the idea evolved to what it has become in Battlefield 4. Within the blog post is an animated gif of some Commander Mode concept mock-ups for Battlefield 4. The primary images of this gif are the familiar top-down view of Siege of Shanghai.
However, if one is to break the gif down to its individual frames for more careful viewing, we can see what appears to be a new map. On the right side of this new map appears to be a dam. They have already discussed a levee that can be breached to flood an urban map, so whether or not this dam will do the same we will have to wait to see. It seems fairly clear to me this is not the same map, however, because the levee map shown in the Levolution trailer was more of an urban environment with tight streets and many more buildings than this map shows.
Keep in mind that the images in this gif are apparently meant to illustrate the evolution of the Commander Mode concept for BF4. I would assume that any map images this detailed used for these concept images is likely from a real map created for the game. However, much about the commander UI, assets, and other things seen in these images is certainly subject to change, so this certainly isn’t confirmation of a submarine in the game, although it is confirmation they have considered it.
August 23, 2013
Battlefield 4 releases October 29 with seven game modes: Team Deathmatch, Squad Deathmatch, Rush, Domination, Conquest, Defuse, and Obliteration. All seven game modes will be playable across the 10 multiplayer maps launched with the game. You can pre-order Battlefield 4 to get the China Rising expansion pack at no additional cost.
August 22, 2013
August 14, 2013
So, what do I have on hand to distract myself?
- Civilization V - I really enjoy Civ, especially because it is something I can just pick up and play a little at a time, and I can also play it with just one hand while rocking my daughter to sleep. I have not yet purchased/tried the Brave New World expansion.
- Saints Row the Third - Goofy mayhem is simply fun. Nothing more to it.
- The Walking Dead - I love the series, and this game tells a good story. I am late getting into this because I waited to get it cheap on the Steam Summer Sale.
- Amnesia The Dark Descent - If you like horror, this one is seriously awesome. I definitely recommend checking it out. Watch this video to get a taste. :D
- Payday 2 - It seems a lot of people are really loving this one, so I am tempted to get on the hype train. Who doesn't want to rob a bank without [real] repercussions?
- Saints Row IV - I am enjoying the Third, so why not consider getting IV? It releases next week. If you pre-order on Amazon right now, you can get $10 Amazon.com credit and the Commander in Chief DLC pack.
August 13, 2013
I am just going to say what I always say whenever Dino Mode for Battlefield is brought up (and please read my post thoroughly);According to a GamersSpot article, the dinosaur at the beginning of the E3 demo and Thunder Run trailer was placed in response to a 4chan thread in which a supposed Activision sales manager wondered why their Call of Duty game didn't sell as well on PC as it did on consoles, with several responses saying it was due to a lack of dinosaurs. Gustav Halling, a gameplay designer for Back to Karkand, tweeted about it.Let me list some things.-Millers' son's Dino toy in Thunder Run-5 hidden Dinosaur figures hidden on Wake Island-Hidden Dino on Epicenter-On Gulf of Oman there is a strange blue flashing light behind the tarp of the building under construction. It might be just a person welding something, because, as stated above, it's under construction. There is an object inside the tarp that appears to be in the shape of a dinosaur. http://www.youtube.com/watch?v=uDElUbEBHF8 [youtube.com]-On Sabalan Pipeline near a collections of silos are two toppled fences, the fences are not destroyed by the player but has been previously knocked over. Near the fences, in the snow is a trail of dinoasur footsteps leading up the mountain and out of bounds, as one nears the out of bounds mark a dinosaur roar is heard.http://www.youtube.com/watch?v=quOobmCgS7M [youtube.com]On Nebandan Flats there are three dinosaur skulls. http://www.youtube.com/watch?v=Y4iaGI4DvQE [youtube.com]-Pterodactyl on Nebandan Flats. http://www.youtube.com/watch?v=vwJfapjaTJY [youtube.com]-Plus there is a Dinosaur dog tag for use in multiplayer.I'm sure I even missed one or two.Ok I didnt want to bring it up, but... Look at CoD: WaW and how it introduced the Zombies mode, it was one simple level that was a bonus unlock if you beat the game. Now look at CoD: BO2, the once small and lackluster mode is now a HUGE selling point and most of the games players love the fact that Zombies is included, the main reason the game's DLC sells so well is due to it having a new Zombies map.And when I say "complete creative freedom" I mean DICE wouldent be confined to the realism of the modern day military, the mode could take place on another planet, have all kinds of "un-realistic" content and it wouldent matter, why? It's in a bonus mode that's only correlation to the base game is Frostbite 3, and killing enemies.Watch if DICE includes a Dino Mode at any point for Battlefield 4 (hopfully included at launch) it will drive even more sales of the game, as long as they take some time doing it and don't piece it together.I understand everyone wants Battlefield 4's multiplayer to be the best yet in the series and I have no doubt in my mind that DICE has done an amazing job on the multiplayer component. Nonetheless, a Dino Mode would and could be a viable addition to the Battlefield IP.Look what Ubisoft (Montreal · Shanghai) did with the standalone Far Cry 3 expansion, Blood Dragon. It's themed as a 80's VHS movie with robots and space commandos. And keep in mind that vanilla Far Cry 3 was a "realistic" open world game. The expansion was well received and was downloaded over 500,000 times.I love the Battlefield IP for it's realism, but I would love for a bonus mode (not an entire game) to allow DICE to go "un-realistic" and really put Frostbite 3 and the teams creative power to it's limits.Don't be simple minded, just imagine what DICE could do with creative freedom in a bonus Dinosaur mode in Battlefield 4. They are no longer confined to realism like they are in campaign and multiplayer. They could really do some awesome stuff. And I bet the majority of players would try it and enjoy it.Campaign is for a cinematic story, multiplayer is for team based operations and can be rather stressful. Battlefield doesn't have a mode where you can just play for fun with some friends, and it could really benefit from a mode like that.-Blindspider11
August 8, 2013
August 7, 2013
I feel like they have some cohesive theme in them. However, they seem to show various types of game play, from infantry to tanks to choppers. They give us first-person examples of some of the features discussed, but not shown in incredible detail, such as the various water effects. They display a number of bugs, such as the tower falling through the tank and the "blinking". On the surface, there does not seem to be much cohesion, aside from it being alpha game play of BF4. However, I have a couple theories, which are not mutually exclusive.
The first is simply that they are showing this to us to keep us hyped up, but also to show off some of the bugs in this alpha game play. They have already stated they will have Battlefield 4 playable at Gamescom 2013. I am thinking the version they have on site will be newer than what we are seeing in these clips, and it will evidence that many of these bugs have been corrected before we even get to Beta.
The second has to do with how they obtained this game play. If they have explained, I have missed it. My understanding is simply that this is gameplay recorded of spectator mode. However, what I have not heard is who is playing or how it was recorded. I believe this will be discussed in more detail at Gamescom, where they will reveal that these clips were recorded using Battlerecorder of game play either by those who had access to the online Alpha, or of journalists, etc. playing at the DICE offices.
Of course, this is all speculation, and it may just be that they wanted to provide us a little material during the doldrums between E3 and Gamescom. In just a couple weeks, we will know more.
August 6, 2013
Want to be considered to attend RL Battlefield events and other cool stuff? Fill out this form! https://t.co/0n3BSHcXrU Retweet for BF Love
— Ian Tornay (@crash7800) August 5, 2013
August 2, 2013
One of the main things I want to point out in this clip is the buggy nature of the tower falling. I hope after the build we see here, they were able to make the tower fall more gracefully and/or the blocking/hit detection of the falling tower is improved so one does not see the weird untextured insides. I also see in this video, as I have seen in others, that there are weird transitions during the falling, where pieces are there, then they aren't, rather than seeing them falling. If course, I am not a game programmer, so what I am expecting may be beyond the capabilities of current engines.
The other thing prominent in this clip, which I have again seen in others, is the strange blinking going on. Is that meant to be your soldier blinking as they look through the TV feed for the tank? It seems really strange and sporadic. I also recall seeing this same thing when players are swimming. I really hope we get more information on what this is and why, if it is something we will see in the final build of the game.
August 1, 2013
July 23, 2013
Go check out my first post, a revised version of Changing Up Rush Mode!
July 22, 2013
- Archer - Carries bow or crossbow as primary; dagger as secondary. Focus on ranged combat; weak at hand-to-hand.
- Man-at-arms - Light and agile. Typically carries a broadsword. Has a special dodge ability to help survive hand-to-hand combat, but wears weak armor.
- Vanguard - Medium armor front-line soldier. Typically carries weapons with a longer reach, such as a pole arm. Has a special rush attack.
- Knight - Well-armored, but slow. Can wield two-handed weapons with one hand when carrying a shield and does substantial damage.
July 19, 2013
The world is on the brink of chaos, China is the tinderbox and you and your squad are the inadvertent spark that could ignite a global conflict. This is Battlefield 4. As Sergeant Daniel Recker, you play as a member of an elite group of unlikely heroes known as Tombstone squad, navigating the turmoil around you as you fight to save the final hope for peace.In Battlefield 4, you take on the role of Sergeant Daniel Recker, member of an elite group of soldiers known as Tombstone squad. While on a mission to collect intelligence from a defecting Russian General in Baku, Azerbaijan, your squad is discovered and you must fight your way through waves of Russian troops in order to escape. Upon getting back to the USS Valkyrie, a Wasp class carrier, the intelligence you’ve retrieved confirms previous suspicions. The Chinese Admiral Chang is planning a coup in China, and if this happens, the Russians would back him up.With this intel secure, the USS Valkyrie sets a course for Shanghai. You and Tombstone squad are sent on a covert mission into the city to extract a group of VIP’s. China is in uproar after the U.S. has been implicated in the assassination of Jin Jié, the future leader and voice for peace in China. Admiral Chang has canceled elections and martial law has been declared. As U.S. and Russian naval forces position themselves off the coast of China, and the situation quickly escalates into a stare down akin to a tinderbox waiting for a spark.In Shanghai, protestors clash with police as the streets are filled with chaos and turmoil. Tombstone manages to find the VIP’s, among them a CIA field operative known as Laszlo W. Kovic. With him is a mysterious individual that the Chinese military has been franticly searching for. Together with Kovic you fight your way out of Shanghai and back to the Valkyrie as countless civilians flee the city, many of which are brought aboard the Valkyrie as refugees. With communications dead, the Valkyrie sets course for Singapore to rendezvous with the USS Titan and the 7th US carrier group at their last known position. As you reach Singapore you are shocked to find a horrific scene of fire and mayhem. The flagship is sunk and its fleet is eradicated, and from this point on nothing is certain.
July 17, 2013
A good headset can be important in Battlefield. DICE works exceptionally hard to make the sounds you hear in game amazing and relevant. With the right headset, you might just hear that guy sneaking up to swipe your tags. I currently have a discontinued Turtle Beach headset that has multiple speakers in each ear to provide extremely realistic surround sound. Upgrading to these from the $15 pair of headphones I was using originally has been an amazing improvement. While I am still working to tune my in-game awareness of sounds, I have noticed I have a much better sense of where action is based on where the sounds are. However, I have to wonder if the multi-speaker setup is as good as the digital surround. I say that because I really don't see headsets like these anymore. It may also be that it is cheaper to use the digital surround, and it certainly makes for a lighter headset. I will eventually need to get a new one, but for now, these are working for me.
The nearest equivalent Turtle Beach has appears to be the Ear Force DP11. It offers Dolby surround and an in-line amplifier, where you can make adjustments on the fly. The overall sound on my Turtle Beach headphones is amazing, so I would expect the same from this set. However, the bass is strong on mine, and sometimes overwhelms the other sounds (I should probably tweak some settings).
If you wish to spend a little more, consider the Audio-Technica 700X Audiophile headphones. These are currently on sale at Amazon for $139 (versus $199). According to reviews, the bass in these is light, so you may need some form of equalizer to amplify the bass, if you want your explosions to rumble a bit more. However, because of the strong mid- and high ranges, these should allow for a much better detection of footsteps, etc. The downside is that these are not a gaming headset, so you would need a separate microphone.
If you are still using an inexpensive headset, consider an upgrade. It certainly enhanced my Battlefield experience. Though it did not make me a better player overnight, it did help to more clearly hear from what direction the action is coming, as well as increase my immersion in the game dramatically. I have so much more fun in Battlefield being able to truly enjoy the quality sounds DICE put in and trying to use them to my advantage.